In the wake of Cory Ledesma’s comments regarding used video games, the Internet has been ablaze with talk on the subject.  Kotaku, Ars Technica, Penny Arcade…if  a website even remotely deals with gaming, they have at least one article up stating their opinion.

Here’s mine.

Let me start off by saying this: Mr. Ledesma is 100% correct.  Used game sales do nothing to financially benefit publishers or developers, and, as Jerry Holkins of Penny Arcade pointed out, to publishers/developers, used games are the same thing as piracy.  Developers and Publishers work their butts off to create games, and when you buy a game used, you are essentially “stealing” the game (note: I don’t consider piracy to be theft.  Morally wrong, yes; but not theft.)  From the perspective of a developer or a publisher, I completely understand why they feel this way…but I’m neither a developer or a publisher; I’m a gamer who buys a mix of new and used games.  

The most common argument in favor of used game sales I’ve seen the past few days is also one of the most compelling: every single industry that involves tangible goods has a second-hand market.  Carmax, eBay, flea markets…every object that is sold can potentially be resold.  Why should video games be any different?  Why is it ok to go to Carmax and buy a used Chrysler, but it ISN’T ok to go into a Gamestop and buy a used copy of Halo 3?  Why do game designers and publishers feel that they should be immune to the second-hand market?  I know, I know…car makers still make money off parts and such.  I have two phrases for you: in-game advertising, and DLC. 

Jerry Holkins of Penny Arcade had also mentioned that gamers shouldn’t expect used games to be as intact as a new game…after all, people don’t expect a used car to be in the same shape as a new car, right?  Well, here’s the problem with that logic, Jerry…games don’t degrade.  A piece of software burned onto a disc doesn’t change over the years.  It doesn’t wear out, it doesn’t run sloppier as it gets older, it stays exactly the same.  Granted, the physical disc might be scratched, or the case might be messed up, or you may be missing the manual…but the game itself doesn’t degrade.  It’s code.  That’s all. 

That being said, I think offering up multiplayer (or, as previously mentioned yesterday, DLC) as an incentive to buy a game new isn’t necessarily a bad idea…after all, it costs money to run multiplayer servers and maintain balance via patches, right?  There’s only one problem with this theory, though: when someone sells their game, that means they are no longer playing the game online.  A new owner of a game utilizing the multiplayer infrastructure has replaced the original owner utilizing the same infrastructure; there is no additional stress or balance required, as the number of players using the multiplayer service hasn’t changed.

Gamestop has been the bane of the gaming industry for a while, due to their profits relying on the sale of used games.  Many gaming companies would LOVE to see Gamestop go away.  But what about new games?  Have those publishers and developers forgotten how many of their new game sales come from Gamestop?  Granted, full-blown digital distribution will eventually become the norm, but for now, brick-and-mortar stores bring in a huge amount of money for game companies. 

I think what bothers me the most about this subject isn’t the gaming industry’s points, because they make excellent ones.  Again, used game sales don’t contribute anything to a developer or publisher, and because of that I do try to buy games new as much as possible.  No, what bothers me the most about this is that the gaming industry thinks it is somehow immune to the second hand market…something that affects literally every single industry in the world.  Just like cars, phones, stereo equipment, or anything else…the second-hand market is something that exists, whether you like it or not. 

Until we switch over strictly to a digital distribution model, the used game market is here to stay.