A good buddy and I started going through Dead Rising 2 together over Steam recently. It plays out much as you’d expect: a near mirror-image of Dead Rising, with some of the rougher edges finely honed to a smooth curve. The implementation of co-op has been well done, allowing the seamless inclusion of an additional person in the campaign mode without disrupting the base gameplay or story. Surviving the hordes of zombies (which have been greatly increased over the first entry) is much easier with a friend, and the experience of tearing through a huge crowd together is borderline therapeutic. If you know someone else that’s even remotely interested in killing zombies, I highly recommend you spend some time together with this one…the requirements on the PC are quite low, and my average mid-range gaming PC is able to smoothly play it with everything on maximum.
I also recently started to go through Jamestown, a bullet-hell shmup unlike any other you’ve ever played. Shmups are no strangers to oddball concepts, but Jamestown is on an entirely different level, taking place in an alternate timeline where Mars is a British colony being overrun by the Spanish and indigenous Martians. Did I mention that it takes place during the 17th century? Suffice it to say, Jamestown is insane. Between unlockables (obtained by money you collect in-game), different ships, a gauntlet mode, and up to four-player co-op on the same PC, it’s well worth your money.
Rockstar’s Table Tennis remains one of the best local co-op experiences of this generation, something we proved last night with an insane rally. I’m sure there’s been much higher rallies recorded in the years this game has been available, but 365 was the highest I’ve seen in person. I wish I could claim it was mine, but it wasn’t…the back-and-forth was won by a buddy of mine.
Steady your nerd rage, because I’m about to nitpick The Witcher 2 after only a few hours of gameplay.
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After having missed the original as well as the PSP remake, I’m finally getting around to playing the DS version of Disgaea. I’m familiar with the game world, and I played the everlovin’ heck out of the Prinny games on the PSP, so I pretty much knew what to expect from a style point of view…but even still, this is one crazy fun game.
Offering up more challenging fare than Final Fantasy Tactics or Valkeryie Profile, the variety and depth of Disgaea is only outdone by its amusing narrative and surprisingly deep characters. The visuals are great, and having a simple map displayed on the top screen of the DS makes movement much easier on crowded maps with a lot of varied terrain heights.
From what I’ve read, seen, and heard, there’s the potential for hundreds of hours worth of gameplay, depending on how much of a completionist you feel like being. With only a handful of hours under my belt, I know I’ve barely scratched the surface of what Disgaea has to offer, but I get the feeling I’m going to try to take this one all the way to the end. I really dig what it has to offer, and I highly recommend you check it out on any of the systems it has been released for. If you play it on the DS though, just make sure you turn off the spoken dialogue…the English voices are absolutely horrid, and unlike other versions of the game, there’s no way to switch it over to Japanese.
While we originally intended to continue with our DnD campaign last night, one of our players couldn’t make it. Instead, we played the Lord of the Rings Living Card Game.
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After all this time waiting, our Dungeons and Dragons game is going to start back up tomorrow night! As usual, I’ll be handling the play-by-play, then uploading the session log on Thursday morning. In case you haven’t yet read about the adventures of Belt, Rhoderic, and Svenn, you can do so right here.
Aside from NBA Jam and Street Fighter II, my brother and I spent more time playing this game than any other.
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Nintendo’s big console reveal has finally happened. Unfortunately, not all is wine and roses in the land of the Big N.
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Nintendo has revealed their new console: the Wii U. Details are sparse, but if Nintendo’s keynote is any indication, the possibilities with this thing are crazy. You can see a picture of the console itself above, and below is a picture of the controller:
It’s worth noting that all Wii accessories are going to be compatible with the Wii U, so hopefully that means you won’t absolutely HAVE to use that giant controller all the time. Also, hopefully that means Gamecube controllers/Wavebirds will be compatible as well! Nintendo has yet to announce a hard release date or price.
The E3 2011 madness is well underway, and so far we’ve seen keynotes from some of the major players…Microsoft Sony, Ubisoft, and others. Here’s a real quick wrapup of the big keynotes.
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